The paper is devoted to the study of the wide possibilities of modern computer technologies in creating
of a virtual museum of the future. The stages of creating and implementing are described in the
article. The authors created an original innovative indie game «Virtual Museum of the Future», allowing
the viewer to get into the interactive 3D museum. The program is written in the multi-platform
Java language, which allows it to be used on various mobile and stationary devices. The program
is a hybrid of the drawn virtual 3‑dimensional museum space and 2‑dimensional artifacts (digitized
real compositions of art), using as exhibits. The user travels through the halls of the 3D gallery, which
completely reproduces the real museum halls and allows looking through the compositions of painting
and graphics, to enjoy the various convenient options and to use an audio guide. Various special
effects are used to arise an interest to the game. The test is recommended for the curious visitors of
the museum. The authors used only the original content to create the program, in particular, the paintings
exhibited in the museum are painted by a young Moscow artist Alice Entina. This program will
allow to attract the population to the study the masterpieces of painting and graphics and to enhance
its cultural and educational level.
Key words
Computer educational game, 3D game, Virtual Museum of the Future, software development, information technology, art, painting, education, computer games, virtual reality, interactive 3D museum, innovative project, Java, XML, OpenGL, LWJGL, codding, digitization, virtual museums, indie game, VR, artist Alice Entina, edutainment, cultural heritage.