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Authors

Entina A.

Degree
Master of Education, Moscow State University of Education
E-mail
ankanik22@gmail.com
Location
Moscow
Articles

Concept of innovative project «Virtual Museum of the Future». Where to start the development?

The paper is devoted to the idea of creating of the «Virtual Museum of the Future» project. The idea of this work was to develop unique computer 3D game, occurring a hybrid of the drawn virtual 3D museum space and 2D digitized real compositions of art, using as exhibits. Our program is also aimed at the possibility of gallery creation and space design, speaking other words — at the possibility of building of the imaginary museums. The choice of software tools of the program product is described in the article. Object oriented multiplatform Java language was chosen for codding. The program allows the users to get acquainted with the masterpieces of fine art, enjoy them, improve their cultural level and get new knowledge in the field of fine arts. This program will also be useful for professionals in creating educational cycles for children, youth and adults, and may be used by museum workers and gallerists in the preparation and holding of thematic exhibitions. This application is simple, interactive tool that allows easy modeling of virtual exhibitions, to hang and position artworks within 3D spaces and serves as educational computer game.
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Computer educational game software development «Virtual Museum of the Future». Interaction of information technology and art

The paper is devoted to the study of the wide possibilities of modern computer technologies in creating of a virtual museum of the future. The stages of creating and implementing are described in the article. The authors created an original innovative indie game «Virtual Museum of the Future», allowing the viewer to get into the interactive 3D museum. The program is written in the multi-platform Java language, which allows it to be used on various mobile and stationary devices. The program is a hybrid of the drawn virtual 3‑dimensional museum space and 2‑dimensional artifacts (digitized real compositions of art), using as exhibits. The user travels through the halls of the 3D gallery, which completely reproduces the real museum halls and allows looking through the compositions of painting and graphics, to enjoy the various convenient options and to use an audio guide. Various special effects are used to arise an interest to the game. The test is recommended for the curious visitors of the museum. The authors used only the original content to create the program, in particular, the paintings exhibited in the museum are painted by a young Moscow artist Alice Entina. This program will allow to attract the population to the study the masterpieces of painting and graphics and to enhance its cultural and educational level.
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