The paper is devoted to the idea of creating of the «Virtual Museum of the Future» project. The idea of
this work was to develop unique computer 3D game, occurring a hybrid of the drawn virtual 3D museum
space and 2D digitized real compositions of art, using as exhibits. Our program is also aimed at the possibility
of gallery creation and space design, speaking other words — at the possibility of building of the
imaginary museums. The choice of software tools of the program product is described in the article. Object
oriented multiplatform Java language was chosen for codding. The program allows the users to get acquainted
with the masterpieces of fine art, enjoy them, improve their cultural level and get new knowledge
in the field of fine arts. This program will also be useful for professionals in creating educational cycles for
children, youth and adults, and may be used by museum workers and gallerists in the preparation and holding
of thematic exhibitions. This application is simple, interactive tool that allows easy modeling of virtual
exhibitions, to hang and position artworks within 3D spaces and serves as educational computer game.
Key words
computer educational game, 3D game, «Virtual Museum of the Future», software development, innovative project concept, information technology, art, painting, education, computer games, virtual reality, interactive 3D museum, innovative project, virtual museums, Java, XML, OpenGL, LWJGL, codding, digitization, artist Alice Entina.